Summary
Call of Duty Warzone Mobile .. It may be said that Call of Duty Warzone does not possess a commendable reputation. Upon first examination of the Steam listing, it becomes evident that the majority of reviews are unfavorable. Although it is not unexpected for a free-to-play PC game characterized by aggressive commercialization, Activision made a prudent decision to adapt the game for mobile platforms. Although we were aware of the game’s imminent release, Activision denied me the opportunity to do an early test due to its status as a live service. Undoubtedly, the game has undergone extensive mobile testing, prompting me to speculate as to why Activision refrained from revealing the game until its official release. My hunch was accurate; Call of Duty Warzone Mobile is subpar; it functions as a generic battle royale designed to maximize revenue from players, which aligns with the poor user review ratings of the PC and console versions.
Call of Duty Warzone Mobile
Above, you may see a seventeen-minute gaming session with two first bouts, which have been recorded by yourself. Engaging in gameplay using touch controllers and autofire proved to be a conspicuous error. Similar to most mobile battle royales, battles in this genre use automated bots. However, due to the widespread appeal of the Call of Duty franchise, the game has already garnered significant attention and engagement. This issue arises due to the matching system’s failure to consider new players or their selected controls. Consequently, players are abruptly placed in the wolf without being given the opportunity to familiarize themselves with the game mechanics. As a result, half of their encounters remain stagnant, while others engage in lively and energetic gameplay. As a novice player, Call of Duty Warzone Mobile lacks enjoyment and will never rank among the top FPS games on the Android platform.
Compulsory lessons are universally appealing
Particularly when there are three consecutive instances
Although there is little explanation about the fundamental gameplay, you are compelled to undergo three distinct tutorials. These seem to only serve the purpose of preventing you from accessing the game’s menus, where the game’s monetization is exposed. The objective of this is deliberate in order to enhance retention, since games of this kind are designed based on analytics. These data indicate that the longer new players are engaged, the higher the likelihood of their return. Instead of providing valuable information about the fundamental gameplay mechanics of a battle royale, such as its weapons, armor, or other aspects, these three tutorials primarily focus on teaching you how to shoot and walk. It seems that these two fundamental mechanics are unfamiliar to anyone who plays a shooter game. The phenomenon of players being compelled to conform to the developer’s desires is readily apparent, hence diminishing the potential for immersive experiences. If I consistently see the manipulation of your gamers, it indicates that you have not succeeded as a game producer.
The performance is subpar
Curiously, the game specifically focuses on premium devices
In addition to the superfluous and obligatory training, as well as the laborious matching process that disregards skill proficiency and control preferences, the performance of the game is subpar. It would be expected that the developer will prioritize optimization for low-end smartphones, given that the primary objective of introducing Warzone on mobile platforms is to attract gamers who lack access to consoles or personal computers. Ideally, the target audience would consist of developing nations that mostly use inexpensive cellphones, although the performance of these devices is obviously oriented towards the high-end segment. Both the Play Store and the subreddit have received several reviews expressing dissatisfaction with the functioning of the product, dating back to the beta stage. Insufficient attention was given to the game’s acknowledged concerns before to its release, necessitating the use of a high-performance mobile device in order to achieve a consistent framerate.
During my testing, I saw an average frame rate of 40 frames per second (FPS) while filming on high graphics with an uncapped framerate. This was done on a customized ROG Phone 8 Pro. While wandering about, I saw a framerate of 60FPS. However, as soon as any activity is initiated, the framerate drops. Furthermore, there is a Peak graphics option that exceeds the high threshold. However, I am uncertain about its intended user since it is not accessible on my ROG, which, as far as I am aware, is currently the most potent gaming phone available in the market. What is the intended audience for this particular configuration, which mobile devices are compatible with it, and what is the rationale for the elevated visuals, considering that the majority of player complaints revolve around the poor performance of midrange and low-end smartphones? The developer’s goals seem to be significantly misaligned, a characteristic that is to be expected for a first-person shooter game developed by Activision.
Undoubtedly, the poor performance may be attributed to the specific engine used. Call of Duty Warzone Mobile utilizes the same engine as the PC edition, IW 9.0, without using Unity or any other mobile-friendly engine. However, it has been modified to be more compatible with mobile platforms. This is the exact reason why you experience subpar performance on devices other than the most high-powered smartphones; the game was not originally intended for mobile play.
Please remove your wallet
As anticipated, unreserved avarice is evident
Furthermore, there is the aspect of commercialization, which, as anticipated, is excessively intrusive, comparable to gacha games. The current Battle Pass has a remaining duration of 16 days, although it remains priced at $30. Ideally, the duration of a Battle Pass would span one month; nonetheless, this proposition elicits more inquiries.
For instance, what is the current status of our battle pass on the day of launch? I also find the pricing to be offensive, without any ambiguity. You have the option to purchase a high-quality game that does not suffer from subpar performance and dubious monetization. Additionally, there are available skins for purchase, with gun and player skins priced at $20 per unit. Insanity. Indeed, these items are only decorative and not essential for gameplay. Furthermore, they may be synchronized across your account to be accessible in other Warzone games. However, the evident avarice remains difficult to overlook; it is evident that the game was specifically intended for this purpose.
Intense skip
The game is poorly designed.
I found my experience with Call of Duty Warzone Mobile to be unsatisfactory. The stability of the framerate is compromised at critical moments, the matchmaking system is very poor and causes rapid annoyance, the touch controls lack usability, the excessive monetization is excessive, and the generic battle royale gameplay remains stagnant.
In my opinion, Call of Duty Warzone Mobile is significantly behind in embracing the battle royale genre, with a minimum of five years having passed. However, the game’s many flaws render it inconsequential. Being yet another smartphone battle royale, this game is easily forgotten, which is a positive aspect. If you like to personally explore the features, you may get the download from the Play Store widget provided below. However, in my perspective, Call of Duty Warzone Mobile is subpar and I do not see any improvement in the near future.
2XKO: gameplay, trailers, release window, and further information