Summary
During this month, Fallout has been the most talked-about television program, which is quite an accomplishment for a video game adaptation. Despite the fact that Bethesda does not have any new Fallout games to release alongside it, the Amazon Prime series has rekindled interest in Fallout, as seen by the significant player count gains seen across all of its titles. For the time being, we will have to make do with a Fallout 4 update that is compatible with the current generation, but I must confess that my thoughts are beginning to wander to Fallout 5.
Fallout series on Amazon
Todd Howard, who works for Bethesda, has hinted that Fallout 5 will be the next project that Bethesda Game Studios works on, following Elder Scrolls 6. Despite the fact that this most certainly indicates that its release is at least ten years away, unless Bethesda decides to speed up the process, I still find it entertaining to speculate about the possible next steps that a real single-player Fallout 5 may take. More than anything else, I am most interested in seeing these three specific things.
References to the television series
More than merely clothing based on characters from the television program, Fallout 5 has to prove that it acknowledges the events that took place in the show. The television series Fallout has a number of intriguing insights on the origin of the Vault Boy mascot and the part that Vault-Tec played in the nuclear war that led to the occurrence of this post-apocalyptic scenario. Even if it’s simply via flavor text, audio logs, or trinkets located across the game’s universe, I’d want to hear references to what we’ve learned about the inner workings of Vault-Tec just before the apocalypse. Howard has verified that the television series is canon, therefore I’d like to hear references to Vault-Tec shortly before the end of the world.
In addition, it would be fantastic to witness characters such as The Ghoul, Maximus, and Lucy in action inside the game, although I can see why Bethesda may not want to do that. When Bethesda eventually makes the decision to create a Fallout video game, it will undoubtedly be necessary for the developers to address the fact that the Fallout television program has so deeply embedded itself into the canon and fans of the gaming franchise.
Set it somewhere new
Without a doubt, the environment of each and every new Fallout game is the part that first grabs the player’s attention the most. We have seen Fallout games explore a variety of locations, including California, Nevada, Boston, West Virginia, Washington, D.C., New Jersey, and Pennsylvania. Bethesda has the ability to explore whatever location they like in the future, and the globe is their oyster. If they are going to remain in the United States, I would like to see them explore the Midwest, maybe basing Fallout 5 on places such as Chicago and Milwaukee because of their location.
This region has a lot of renowned monuments that Bethesda might reinvent in a post-apocalyptic environment, and it could provide Bethesda with a lot of material to criticize the Americana represented by the middle class in the Midwest. It’s possible that I have a little prejudice for that location since I’ve lived in Chicago, but if that’s not the case, I’d really want to see Bethesda take a chance and go outside from the United States.
To accomplish this, modders are working on Fallout: London, an ambitious mod for Fallout 4 that has to be postponed due to the fact that the 2015 role-playing game recently got an upgrade to the current generation. I would be very interested in seeing how this nuclear war influenced the rest of the globe, particularly if Vault-Tec ended up having less of an impact in that region. In the case of a Fallout adventure, locations such as Russia, China, India, France, or Italy might all serve as compelling settings. At the absolute least, I would want Fallout 5 to take the franchise to a new location that it has never been before explored.
Have an old-school dialogue system
The conversation system in Fallout 4 has been significantly simplified, which is perhaps one of the most contentious aspects of the game. The game provides players with just four alternatives, each of which is accompanied by a sketchy description of what your character would say, rather than providing them with entire lines to pick from. This may result in some unpleasant situations, such as when you find yourself disagreeing with something that your character has stated since one of the options wasn’t explained in sufficient detail. In a role-playing game, it is a significant issue to resolve.
This was the most disappointing component of Fallout 4, especially when one considers that the previous games in the series, notably Fallout 2 and Fallout: New Vegas, were successful as choice-driven adventures with extensive and accessible conversation systems. This indicates that it is also something that has to be changed in Fallout 5, and I am enthusiastic about the possibility of this hope being a reality.
In both Starfield and Fallout 76, Bethesda seems to have learned from its previous error with Fallout 4, since both games have conversation systems that are more traditional. The success of such titles, as well as the success of other games that have a lot of conversation but are not developed by Bethesda, such as Baldur’s Gate 3, demonstrates that Bethesda should not be hesitant to make the dialogue system in Fallout 5 more complicated.